technology – Mingei https://www.mingei-project.eu Tue, 13 Sep 2022 13:56:54 +0000 en-US hourly 1 https://wordpress.org/?v=6.8.1 https://www.mingei-project.eu/wp-content/uploads/2019/03/favicon.png technology – Mingei https://www.mingei-project.eu 32 32 Shetland Wool Week https://www.mingei-project.eu/2022/05/03/shetland-wool-week/ Tue, 03 May 2022 14:18:09 +0000 https://www.mingei-project.eu/?p=14559 Shetland Wool Week is an annual event created in 2009 celebrating “Britain’s most northerly native sheep, the Shetland textile industry and the rural farming community on these islands.” Shetland is traditionally known for a variety of textile industries, such as tweed weaving, lace knitting and stranded colourwork knitting, most notably Fair Isle knitting. The biggest of the Shetland islands can be reached by a 12 to 13-hour ferry journey or one-hour flight from Aberdeen (weather permitting). Many might see Shetland as one of Europe’s more adventurous holiday destinations, favoured by bird watchers and people who love the outdoors, but every year in late September hundreds of knitting enthusiasts from around the globe make their way to these Scottish islands for Shetland Wool Week. We talked with Dr Carol Christiansen, Curator and Community Museums Officer at the Shetland Museum and Archives and member of the Shetland Wool Week board, to find out why people are willing, eager even, to travel hundreds of miles for a craft they can participate in from the comfort of their own homes. We also talked with Rachel Challoner, a crofter on Fair Isle, who has recently started to breed Shetland sheep for their wool, the only crofter who still breeds sheep for their wool. 

Knitting might be one of the most common crafts today, practised around the world, with many countries and regions having their own traditions and patterns. How did Shetland manage to garner attention and enthusiasm for its local traditions, how are these traditions changing, and what does it mean for local knitters that practitioners from as far as the USA or Japan knit their patterns and want to learn their technique? And what is the connection between crofting and knitting in Shetland’s wool heritage today?

Heritage and commercialism

For hundreds of years, Shetland had been known for its textile industry. ‘Industry’ might not be the right term here, because although weaving and knitting have been mechanised and modernised, they were never industrialised. These days, most items are made using knitting machines, but finished by hand, resulting in top quality garments. Knitting has always been a commercial craft, mostly carried out by women. With little access to transportation and often living remotely, scattered across the islands, many women would stay at home and knit. They would travel into town once a week to sell their goods. 

Although they would knit for the people around them as well, as soon as young girls were taught to spin and knit they were also taught this was a way to make money. Traditional patterns are designed in such a way that they can be knitted fast, to optimise production. When Fair Isle knitting, in particular, became popular in the 1920s, demand for woollen items grew. Where commercialism and heritage craft are often seen as two opposing forces, in Shetland they have always been two sides of the same coin. 

Photo by Rachel Challoner

When the offshore oil industry came to Shetland in the mid-1970s, this resulted in major changes in both women’s career prospects and their mobility. With other jobs offering better pay, knitting became a hobby at best. These days, the population of ‘commercial knitters’ is ageing: many are in their 70s and 80s. Some still take on commercial work finishing garments mostly. Their working relationships are intertwined with social relationships, a network designers or producers from the outside cannot easily tap into. Now the commercial side of knitting is less relevant, women tend to knit patterns they like, rather than commissions. When a well-known haute-couture brand came to the island, with the desire to honour local traditions and to commission more than 100 lace-knit dresses, they could not find any knitters who would take on that job. Although the craft is still popular, the commercial tradition, if you like, has changed. 

An additional consequence of knitting turning from a job to a hobby is that highly skilled knitters who would have traditionally made a living out of knitting, now knit for charity events or church sales, which operate at a very different price point. This has made it harder for those who do still knit commercially to ask a fair price for their products. 

Bringing outsiders in

The unique qualities of Shetland wool and woollen products have drawn outsiders to the islands for decades. They come to do research, often with the intention to share the outcomes, be it knowledge or patterns, with a wider audience. The local community did not necessarily support these outside researchers and would be reluctant to share their information. Still today, some are very protective of their patterns and techniques. There is a sense of wanting to protect the craft, not wanting outsiders to ‘steal’ a local tradition. 

Shetland Wool Week was set up in 2009 with the specific intention to draw outsiders to Shetland and create awareness of Shetland wool and woollen products outside of the islands. Initially, locals did not engage much with Shetland Wool Week: they considered it something for tourists. What made and continues to make Shetland Wool Week a success is a combination of two approaches. First, a good marketing strategy and secondly, a continuing commitment to engage locals who are involved in the wool industry in some way, from farmers to knitters. Let us focus on the latter first. 

When Shetland Wool Week began, it was part of a national (now international) event called Wool Week, organised by The Campaign for Wool, “in order to raise awareness amongst consumers about the unique, natural, renewable and biodegradable benefits offered by the fibre.” Wool Week was introduced to Shetland by Jamieson & Smith, a wool broker who buys wool from many Shetland farmers and who were involved with The Campaign for Wool. Jamieson & Smith teamed up with the Amenity Trust, which aims to safeguard Shetland’s heritage. A small event at first, Shetland Wool Week was seen by locals as an event for tourists. The Week’s organising committee has worked hard to involve the local community in a variety of ways. Part of the programme is provided by the organisation itself, but local organisations, designers and shop owners are encouraged to add to the programme. Their offer is vetted by the organisation and added to all communications and programme overview in exchange for a modest fee, while they get to keep the money made through ticket sales. 

Photo by Rachel Challoner

The organisation aims to provide a programme that is as diverse as possible, from farm visits to knitting classes, from lectures to social events. Although some teachers are invited to the event from elsewhere and some events are not wool-related, the vast majority of the scheduled events should both have a link with local Shetland traditions and wool, from production to finished product. The organisation makes sure to emphasise the connection between the landscape, location and climate of the islands, the quality of the wool and local knitting traditions. Shetland textiles are part of Shetland culture and visitors to Shetland Wool Week are known to want to engage in all aspects of the islands and their traditions. The relatively small scale of the event and the connection with the local community are part of the success of Shetland Wool Week. To make this possible, locals had to be willing to participate. 

The organising committee first invested in relationships with experienced knitters, who were hired to teach several classes at the event. This meant these knitters could both make money from their finished product and also by teaching others how to knit in the Shetland tradition. Younger knitters are trained to become teachers themselves, to make sure this skill does not disappear either. As well as teachers, the organisation works with farmers and crofters, asking them to give tours of their farms and talk about their work. The organising committee advises farmers on creating an event that will match the expectations of participants. These farm visits provide an opportunity for farmers to explain their role in the production process. How do they work? What do the sheep need? What does the year cycle at the farm look like? Farmers also have an opportunity to shine a light on their position in a larger context and talk about the way EU laws affect their work. Shetland exists within Scotland, the UK, Europe, and local traditions and international laws do not exist independent of each other. On the one hand, Shetland Wool Week provides a wealth of opportunities to show and safeguard the complex web of traditions, skills and ways of life that all feed into the ‘wool identity’ of Shetland. On the other, it allows knitters from around the world to learn more about the background of the yarns they knit with or the patterns they love.

Managing expectations

After the first few years, Promote Shetland became involved in promoting Shetland Wool Week. Promote Shetland is tasked with raising awareness and informing tourists and prospective new inhabitants about Shetland. As such, they were perfectly placed to focus on the unique qualities of the location and local traditions, while also having a lot of experience marketing the local to an international audience. In late March, Edinburgh Yarn Festival is a highlight in many a knitter’s diary. It is here where Shetland Wool Week’s annual free hat pattern is released each year, creating a buzz around the festival which will take place in September. Once a team from Shetland Wool Week started attending the Edinburgh Yarn Festival, the number of national and European visitors grew considerably. The same happened with American knitters after a stall was booked at Vogue Knitting Live in Manhattan. 

Photo by Rachel Challoner

To sum up, the first two steps of this successful campaign are: Be where our audience is and meet them there; Give something to our audience that is meaningful to them, in this case, a free pattern. The last, but certainly not least, important step in the campaign is to manage expectations. More than other destinations, Shetland Wool Week has to invest time and energy in creating a clear picture of what can be expected. Not only do knitters receive information about getting to and staying on Shetland, but they also need to understand the lay of the land, need to know that they will have to rent a car and wear walking shoes and weather-appropriate clothes. Take-out coffees are not readily available on every corner and American guests, in particular, are sometimes surprised to find the local supermarket does not, in fact, have a salad bar. What makes Shetland Wool Week, and Shetland wool, so unique: the location, the rugged terrain, the remoteness, the absence of a convention centre, needs to be communicated clearly to enthuse and to help people prepare.

What brings people to Shetland, even though they could stay at home and knit, is its ‘localness’: the place, the sheep, the people and the traditions. This results in new revenue streams for locals and a growing awareness of the quality of Shetland wool. The latter provides a commercial incentive to maintain the tradition, but also, interestingly, growing awareness of and appreciation for local traditions amongst locals. Shetland’s wool heritage is not something of the past but rather something of the present, and therefore it has a better chance of being something of the future as well. Local knitters have started recording their own traditions and writing their own pattern books, reaping the benefits and maintaining ownership, while sharing their culture with the rest of the world. And as for the question whether a non-native can ever become a Fair Isle knitter, there might be two different answers, depending on whether you solely focus on the technique and end-product, or whether the entirety of the craft and its traditions are included.

Crofting

Crofting is a form of small-scale farming, specific to the Scottish Highlands and Islands. Traditionally, a crofter would rent a house and some land from a landlord, although these days some crofters on the mainland own their own. On Fair Isle, there is only one landlord: The National Trust for Scotland. All crofters rent from this organisation. Rachel Challoner is not native to Shetland, but found herself running a croft after coming to the island for a temporary job. Traditionally, Fair Isle is a fishing community. Women would run the croft and knit, while the men were out at sea. For several decades now, the islanders know they are dependent on outsiders coming to the islands to keep up the population. A single female crofter with no direct ties to the island, Rachel has found herself becoming part of the island community. 

Photo by Rachel Challoner

Going back a generation, the island had a stronger community, fuelled by social events. Crofting, however, still brings people together. For example, while the crofters tend to their own sheep and land on the south of the island, the roughly 300 sheep that roam the island’s northern part are a shared responsibility. Everyone comes together four times a year to bring down these wild sheep, to clip and shear them and provide medical care if needed. Crofters also take turns to check on the sheep and, during lambing season, their young. Mowing and baling the grass to prepare for winter, similarly gets the whole population involved. However, the population on the island is aging. Young families are encouraged to come to the island. Many do, but they might be more interested in living in the old house than taking on the croft itself. Of the eighteen crofts on the island, ten are now run by one family, who step in whenever a crofter becomes too old or when outsiders who are assigned the croft don’t want to run it. The change from an island of small crofts to one big farm threatens tradition. Because crofting is not very profitable, many traditional crofters had other jobs on the side, jobs that were crucial for keeping the island going: manning the fire station, crewing the boat, and air strip duties for example. Young families from outside might have other, sufficient types of income and are often not interested in these additional jobs. This too, can endanger traditional island life. Traditions involving religion, music and social gatherings, as well as the local museum, risk being lost if newcomers to the island are not interested in investing time and energy in becoming part of the community. 

Crofting and knitting

“In my brain I was a crofter on one side and a knitter on the other side. I don’t think of the two as intertwined. But because you contacted me, you got me thinking about the relationship between the two. The women doing both in itself was a tradition.” Even only thirty years ago, most knitters would also have been crofters. That is not the case anymore and Rachel sees great benefit in using Shetland Wool Week to engage knitters in the entire process, from crofting and raising the sheep to spinning the yarn and knitting local patterns. Changes to the wool industry have had a direct effect on Fair Isle crofters. Raising sheep for meat is now much more profitable than raising them for wool. As a consequence, all crofters on the island breed crosses that ensure a better meat production. Wool has become a by-product. All wool is sold to Jamieson’s of Shetland and everyone on the island knits with Jamieson’s yarn. Because Jamieson’s offers fairer prices than other wool buyers, it is still viable for crofters on the islands to sell their fleeces. Most sheep farmers on the UK mainland no longer sell their fleece at all, sometimes even resorting to burning them, as the sheep have to be clipped anyway. The price mainland farmers receive for their wool these days does not even cover the shipping costs.

Taking responsibility at a financial risk

Rachel has noticed a growing interest amongst hand knitters for small flock and single farm yarns. Through Instagram and Shetland Wool Week she has built up a network of knitters and after three years of research she has decided to return to raising Shetland sheep specifically for the quality of their wool. She can sell her yarn for a much fairer price to hand knitters specifically interested in her croft and flock. She has had to save up her fleeces for two years in order to have a large enough amount for a small spinning mill to be interested in taking her on as a customer. Jamieson’s cannot facilitate her request to keep her yarn separate from all the other yarn they process. Rachel decided to work with Uist Wool, a community mill, run as a social cooperative where yarn is not bleached or dyed and where they are happy to take on smaller batches of yarn. What’s more is that this mill, although not a Shetland business, is also located on a small island in the Outer Hebrides. This change required an upfront investment, but Rachel is hopeful it will pay off. Already, the income from selling her wool and knitwear means she no longer has to sell lambs for meat at the sales. 

Photo by Rachel Challoner

“Living on Fair Isle comes with a bit of a responsibility. You don’t want to be part of the generation that lost fair isle knitting.” Most knitters and knitwear designers on the island still feel deeply connected with the island traditions, although many also modernise. They might use new colour combinations, for example, and the arrival of the Internet on the island a few years ago has made it possible for them to reach a global audience. Fair Isle knitwear is not protected: a lot of it is produced in a factory on the mainland, but ‘made on Fair Isle’ still holds meaning for some buyers. Fair Isle knitting and knitwear are still popular around the globe, but one does wonder what we lose when the traditional model of crofting is lost on the island.

Based on an interview with Dr Carol Christiansen, Curator and Community Museums Officer at the Shetland Museum and Archives and member of the Shetland Wool Week board, conducted on 7 October 2020, and an interview with Rachel Challoner, crofter on Fair Isle, conducted on 19 April 2021.

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Mingei Day: sharing knowledge of traditional crafts on international and local level https://www.mingei-project.eu/2022/04/02/mingei-day-sharing-knowledge-of-traditional-crafts-on-international-and-local-level/ https://www.mingei-project.eu/2022/04/02/mingei-day-sharing-knowledge-of-traditional-crafts-on-international-and-local-level/#comments Sat, 02 Apr 2022 10:16:00 +0000 https://www.mingei-project.eu/?p=14355 On March 10, Waag collaborated with several partners to host events in honour of what we have started calling Mingei Day. It included an international webinar and local workshops, exhibitions, and webinars all over Europe. Mingei Day was an event in which the results and knowledge of the Mingei project were shared with the broader public. Through the work of this project on crafts, connections between the past and present are forged and explored, often presenting insights that can be applied to the present day and to the future.

International webinar Waag: Technology as a means of preservation

Online, four heritage experts along with moderator Nicole McNeilly conducted an international webinar focused on how technology can be utilised to preserve heritage crafts. During the presentation, the audience learned more about the three Mingei pilot projects, on glassblowingsilk weaving, and mastic growing, which will create tools for heritage craft presentation and guide future research.

Loom weaving
Craft of loom weaving in Krefeld © Haus der Seidenkultur

The Mingei project platform and different technologies like 3D reconstructions, used to preserve and represent heritage craft, were also demonstrated. Following the presentation was a panel on various topics like the inclusion of AI in craft preservation, how the Mingei project can serve to pass on informal heritage craft knowledge to a broad audience, and how this knowledge of the past can serve to inform our future.

rewatch the webinar

Local session Waag: Fashion as a thread between past and present

At Waag, creative Director Dick van Dijk provided an overview of the Mingei project and introduced the attendees to keynote speaker and renowned fashion designer Antoine Peters’ work, saying that it ‘looks into the past and provides new context’ for the future. During the keynote, Peters discussed several of his projects including his collaboration with the Zeeuws Museum. For the museum, he reimagined a traditional nineteenth-century garment from Zeeland, the yak, as a modern garment: the Jaktrui. In creating the Jaktrui, Peters ‘wanted to communicate something from the past to the now and translate it in my own way’. The zero-waste folding technique was then used for economic reasons, but now is very relevant from a sustainability perspective.

Mingei Day Workshop_Reflow
Fashion designer Antoine Peters showing his work at the workshop[. Credits: Jimena Gauna

Following his presentation was a workshop on the craft of repairing clothing. This workshop was designed based on the Reflow project aiming to share knowledge on how to rethink, repair, and revalue your wardrobe. During this workshop, attendees were encouraged to rethink items of their own clothing focusing on both aesthetic and technique in clothing repair.

Mingei workshop
Workshop Traditional Textile Crafts at Waag in Amsterdam © Jimena Gauna

How heritage can shape the future

So how does the Mingei project serve to connect the past, present, and future? Inspired by the Mingei movement in Japan, which originally served as a response to Western mechanisation in the mid 1920s, the Mingei project today focuses on the digitalisation and accessibility of heritage craft, both tangible and intangible.

Through use of modern technologies like interactive Augmented Reality and Mixed Reality, Mingei seeks to tell stories not only about the craft objects themselves, but about the rituals, practice, and knowledge that accompany these objects. The application of modern technology to heritage craft can then serve to build a bridge between the past and present.

Mingei 3d digitisation CNR
3D digitisation of crafting process of cleaning mastic. © CNR

In regard to the connection between past and present, Antoine Peters notes that ‘a design or a translation now always has this reference captured in it. So you have these little bridges – in storytelling or in the visual part’. When Peters was researching the yak, he found that no documentation existed detailing its construction proces – namely, how to take one piece of fabric and fold it to create the jak. Instead, he learned the folding technique from 91-year-old craftswoman Mrs. Vos.

crafts-council / Antoine Peters in het land op bezoek bij het Zeeuws Museum
Antoine Peters learning the technique of creating the jak. © Zeeuws Museum

This mirrors a challenge that was discovered during the Mingei project: during a glassblowing pilot in Paris, there was no documentation that outlined the movements and rituals of past glassblowers. Similar to the work Peters did to understand the historical process of crafting the yak, those working on the glass pilot had to find alternate methods to learn craft heritage techniques and movements and were able to reverse-engineer steps required for glassblowing. Both Peters and the glass pilot help to further an understanding of the past while contributing valuable knowledge to the future.

Through work like the Mingei project and Peters’ collaboration with the Zeeuws Museum, modern concepts and technologies can be applied to the past in a way that creates bridges between the past and present. When talking about heritage, Peters noted that the past and present cannot be separated; that ‘it’s all connected’. Examining these connections allows us to see the thread that connects the present day with the past and tells us stories that can be leveraged to imagine the future.

Learning the Craft of Glassblowing to children_Credits Celine Deligey
Teaching the craft of glassblowing to children. © Celine Deligey

Exhibition CNAM Paris

CNAM organised an exhibiton where the worlds of academics and professional activity come together. It is the only higher education establishment dedicated to life-long professional training. A dedicated space at the cathedral which is part of the museum invites you to experience the craft of glassblowing and use actual glassblowing tools.

Local webinar FORTH – Greece

FORTH organised two webinars for Mingei Day (videos are in Greek).

Mingei Day Geneva – Reenacting 3D craft people

But Mingei Day is not over yet. On 9 and 10 July MIRAlab is organising a local session for Mingei Day in Geneva during The Night of Science. The partners main goal is to assure the perennity of certain gestures and attitudes when former people were doing crafts. Through digital simulation, we can preserve the intangible heritage.

Miralab intend to present videos of the “making of” of the digital craft people who are reproducing the gestures of our 3 activities: Glass, Mastic and Silk. As well as the setup of the three pilots.

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International webinar Mingei Day – Preserving heritage crafts using technology https://www.mingei-project.eu/2022/02/22/international-webinar-mingei-day-preserving-heritage-crafts-using-technology/ Tue, 22 Feb 2022 15:24:32 +0000 https://www.mingei-project.eu/?p=13234 How can we use technology to digitally preserve traditional and industrial crafts for the future? Heritage, museum, technological and craft professionals from all over Europe are invited to join the webinar on Mingei Day to discuss the urgency and future of preserving heritage.

In the last four years, Waag and nine European partners and craftsmen have experimented in Mingei project by documenting and digitalising crafts, storytelling, interactive Augmented Reality (AR), Mixed Reality (MR) and motion capture.

During this webinar on Mingei Day we would like to share and discuss the results and knowledge we gained. In four online panel discussions, experts from all over Europe will discuss and share their views on how to preserve crafts and how we can keep improving this in the future. During the webinar, participants will also have the opportunity to ask questions online.

Join the conversation! The link to the meeting will be provided to you by email. This event will be recorded.

Programme

16.00 hrs – Welcome Mingei Day – host Nicole McNeilly (Impact Evaluation Advisor Waag)
16.05 hrs – Introduction to Mingei Project (Xenophon Zabulis – Project Coordinator Mingei)
16.15 hrs – Expert panel discussion will cover the following questions:

  1. What is the urgency of preserving and documenting crafts?
  2. What is the impact for the craft and heritage community, education and future generations?
  3. What tech advances are helping us make steps in the preservation and documentation of crafts?
  4. How could the Mingei platform be useful for future users to make the impact sustainable?

17.35 hrs – Q&A from participants and recap lessons learned
17.45 hrs – Closing

Panelists

  • Xenophon Zabulis – Research Director FORTH, project coordinator Mingei
  • Carlo Meghini – Research Director at CNR-ISTI and developer Mingei platform
  • Arnaud Dubois – Research Associate at CNAM, social anthropologist Mingei
  • Eirini Kaldeli – Researcher and AI expert involved in the Crafted Europeana project
  • Marinos Ioannides – UNESCO chair Digital Cultural Heritage at Cyprus University of Technology

Have a look at this episode of Euronews (Europe’s leading international news channel) dedicated to one of the many innovative ideas of Mingei that engage today’s youth with past traditions.  

Local sessions

Partners of the Mingei Project all over Europe will organise local sessions as well (more information will be communicated soon). Amsterdam will organise a Mingei Day workshop in the Maker’s Guild at Waag on the evening of 10 March, where we explore how to revalue crafts in new (digital) fabrication methodologies. Globally renowned fashion designer Antoine Peters will share his passion for the craft of clothing and you will learn using different textile craft techniques yourself during the workshop.

Read more and sign up for the workshop

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This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement no. 822336.

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Online workshop Mingei Day in A’dam- Traditional textile crafts https://www.mingei-project.eu/2022/02/17/online-workshop-mingei-day-in-adam-traditional-textile-crafts/ Thu, 17 Feb 2022 11:56:00 +0000 https://www.mingei-project.eu/?p=13261 On 10 March in the evening globally renowned fashion designer Antoine Peters, speaker of the evening, shares his passion for the craft of clothing and his vision to preserve crafts for the future. In a physical and online workshop, you can discover the fun of different craft techniques for yourself: with an instructable and videos you will learn how to reuse and repair clothes.

Programme

19:15 – 19:30 hrs: Walk in
19:30 – 19:45 hrs: Introduction by Dick van Dijk (Creative Director at Waag)
19:45 – 20:15 hrs: Interview/presentation Antoine Peters
20:15 – 21:45 hrs: Workshop Reflow: Don’t let your textiles go to waste

Mingei Day

During the Mingei Day on March 10 we will provide insight into the research and applications of the Mingei project in an accessible manner. In the Mingei project, Waag works with European partners and craftsmen on ways to document traditional craft techniques. How can we use technology to preserve these crafts for the future? We do this, for example, by storytelling, interactive Augmented Reality (AR), Mixed Reality (MR) and motion capture. This way, the knowledge about the actions of traditional and industrial crafts can be preserved. During Mingei Day, passionate craftsmen show you what their craft is, and Waag shows you how you could document them.

Do you also want our crafts and clothing not to get lost? Come to Mingei Day on 10 March. Register if you want to be physically present in Waag’s Makers Guild (limited places available) and don’t forget your broken piece of clothing! You can also join the event from home. The link for the online live stream will be shared in the run-up to the event if you sign up.

Antoine Peters

The keynote of the evening is the worldwide famous fashion designer Antoine Peters. He has worked at Viktor & Rolf and worked with iconic brands such as Marcel Wanders, Moooi, United Nude, Quinze & Milan, Effio, Eastpak, Gsus Sindustries, EYE and Kidscase. Just like in Mingei, Antoine’s working method is characterised by his interest in traditional crafts.

In his work, Peters is concerned with the stories, historical development and conservation of these types of crafts. For example, he conducted intensive research into a nineteenth century yak for the Zeeuws Museum. He learned the craft of folding such a jacket, a technique that is more than two hundred years old, from a 92-year-old woman from Middelburg. She was one of the last wearers of the Walcheren regional dress. The uncomfortable fit of the yak gave the fashion designer the idea to use the traditional technique to make a sweater from soft recycled jersey.

Workshop

The necessity of preserving crafts, and the pleasure that these crafts can offer, are made clear in the workshop ‘Don’t let your textiles go to waste’. Did you know that in Amsterdam millions of kilos of textile end up in the wrong bin and are burned? And that people have an average of 170 pieces of clothing in their closet, 50 of which have not been used in the past year?

These workshops are designed to transfer knowledge on how to reuse, repair, reduce, rethink, recycle and revalue your wardrobe. During the workshops, developed within the Reflow project, you will learn how to repair holes in your clothing by rethinking the craft of clothing repair, and re-evaluating old garments.

Online streamers can already collect the following supplies:

An item of clothing you want to repair (socks, jumpers)
Wooden Embroidery Hoop
Wooden Darning Mushroom
Mixed colours of 100% Cotton Threads
Mixed colours of 100% wool Yarn
Chalk Pencil
A set of mixed needles and metal pins Darning needles
ruler and scissors

International Mingei Day webinar

In the afternoon of 10 March the Mingei project is organising an international webinar, wherein we would like to share and discuss the results and knowledge we gained during the last four years in Mingei. In four online panel discussions, experts from all over Europe will discuss and share their views on how to preserve crafts and how we can keep improving this in the future. During the webinar, participants will also have the opportunity to ask questions online.

Read more and join the webinar

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DigiTraining: Mingei Online Platform supports in representation of cultural heritage https://www.mingei-project.eu/2022/02/09/preserving-cultural-heritage-with-the-use-of-mingei-online-platform/ Wed, 09 Feb 2022 15:32:00 +0000 https://www.mingei-project.eu/?p=13290 The DigiTaining Project which will run until July 2022, responds to the urgent need for providing specific support to the cultural and creative heritage sector in a challenging environment. DigiTraining will provide a large number of selected organisations new and upgraded digital audio-visual capabilities combined with the management tools and knowledge tools to maximise the benefit from them. One of the tools is the Mingei Online Platform (MOP) which provides a semantic authoring environment for the representation of both tangible and intangible cultural heritage.

DigiTraining is specifically targeted to benefit small or midsize museums, as well as other tangible or intangible cultural heritage organisations, which include structures and facilities accessible to the general public.

Mingei Online Platform 

Mingei Online Platform (MOP) is an online authoring platform developed in the Mingei H2020 IA, maintained and used in additional projects by FORTH, The Foundation for Research and Technology Hellas in Greece. The Mingei Online Platform facilitates the representation of the socio-historic context through narratives.

The purpose is to:

  • Document, represent, and preserve intangible dimensions along with objects and sites
  • Contextualise presentation of tangible heritage
  • Systematise and facilitate the presentation of socio-historical context
  • Explore and promote world heritage, stimulate interest through educational and fascinating content.

Nowadays, not only the treasures of culture but also the stories, the values, and the collective memories of European citizens can be preserved and enhanced through digitalisation. This platform is a useful tool for preserving both tangible and intangible Cultural Heritage, as users are able to add  information in such an easy way, by registering both texts (historical events, dates) and multimedia material, such as images, videos, 360ο videos, 3d reconstructions, which are interconnected, creating relevant stories and narratives. In addition, the digitalisation of Cultural Heritage in combination with the creation of stories by using Mingei Online Platform (MOP) will stimulate visitors’ interest in tangible and intangible Cultural Heritage, making museums and cultural organisations more attractive.

Figure: An example of a narrative story on the Mingei Online Platform

Pilot

After its pilot evaluation, the Mingei Online Platform was utilised by more than 80 cultural Heritage Institutes in the DigiTraining Creative Europe project, to create representations for and on their own. This activity provided immensely valuable feedback in the optimisation of its User Interface. The Mingei Online Platform (MOP) implements a protocol for the advanced digitisation of Institutes Cultural Heritage and socio-historical context, through narratives and process schemas. 

Structure of capacity building programme

The programme is structured in 3 different levels; the General Programme will provide many organisations with a combined training on digital and audiovisual technology, as well as on digital-related management. The Specific Programme will provide up to 6 organisations with mentoring through a specific training programme resulting in a strongly increased capacity in digital skills as well as in strategy and management tools to deal with them. Finally, through the Qualified Programme a maximum of 3 selected organisations will benefit at no cost from the production of a virtual or augmented reality audiovisual project specifically adapted to their mission and narrative, together with the strategic and managerial advice to best integrate it in their activities.

Combining digital technology research, execution and training

DigiTraining’s consortium is composed by an experienced team from five different countries with complementary skills and competencies to respond to the urgent need for providing specific support to the cultural and creative heritage sector. This team merges tested expertise in digital technology research, execution and training; in direct support on management and innovation for start-ups and midsize organisations; in media, communication and audience development in the cultural sector; and in audio-visual & virtual reality production for the arts and cultural heritage.

Mingei Day

During the Mingei Day webinar on 10 March the the team of FORTH will give a demo of the Mingei Online Platform. Sign up for the webinar and join the discussion! For more contact about the Digitraining Project, please leave your contact details here.

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Capturing the subtle details of crafts https://www.mingei-project.eu/2020/10/28/capturing-the-subtle-details-of-crafts/ Wed, 28 Oct 2020 13:54:45 +0000 http://www.mingei-project.eu/?p=3770  

The essence of an expertly executed craft is too nebulous to define. This is the reason why Mingei uses a variety of methods to record and present traditional crafts to the public. However, the difference between an expert and a novice is not their ability to adhere to strict guidelines and instructions, but rather how well they can decide when to break the conventional rules and create something unique. Even more interestingly, those decisions are made subconsciously. The expert can decide what motion will be the most efficient and perform it precisely, seemingly without any preparation. Since the motion of the body is the most important tool of performing a craft, Mingei uses motion capture to document all the subtle details of an expertly execution.

Motion capture

Motion capture (MoCap) is the recording of the joint angles of the human body during a task. In our previous article, we explained our first steps in digitizing the crafters’ movements. Unlike standard video, the only thing that is recorded with MoCap is the human skeleton and its associated motions. Even though general information about the environment and the appearance of the person is lost, this method gives the motion of each joint in detail for all three dimensions. This is why it has been widely adopted for movies and video games as well as medicine for many years. However, until now, its use for preservation of crafts is relatively limited.

Capturing the motions of glass blowing. Images: Armines

The workshop as recording environment

Very early in the MoCap sessions of Mingei, a few differences became apparent when recording for cultural heritage. The first and most significant difference was the environment. In most MoCap sessions in either entertainment or medicine, the recording environment is heavily controlled. The sessions are most of the times indoors, in a room specifically used for MoCap, and whatever tool is required, is usually a stage prop. In contrast, within the Mingei project, all the recordings had to be done in the actual workshop or field while the expert interacted with the equipment as they normally would. As a result, the MoCap was done to be as unobstructive as possible to allow the expert the freedom to perform.

Capturing the motions of mastic cultivation. Images: Armines

At the glass-blowing pilot for example, the recording did not stop from the moment the expert picked up the molten glass until he was finished. On the other hand, silk-weaving required the expert to use different equipment during the whole process and therefore the MoCap was segmented based on that. Mastic cultivation tasks are performed throughout the year, with weeks passing between them. Therefore, the most distinct tasks were selected and recorded consecutively.

Eye for detail

Another difference regarding MoCap for cultural heritage crafts is that the expert’s gestures are almost exclusively unique. Even when they perform the same task, they will almost always change their motions to account for small variations in the material they are working on. What is more interesting, is that small changes in motion are important because they highlight the expertise (i.e. a novice won’t do them). This is in stark contrast with motions of an industrial worker that operates machinery, or an actor who will perform the same motions many times, or even a patient who will try to keep their movement consistent. The point here is that in cultural heritage crafts, small variations in motion encapsulate proficiency, while in other cases, they are mostly random.

Capturing the motions of Jacquard weaving. Images: Armines

In conclusion, the experience with Mingei showed that the MoCap recordings have some unique requirements. The environment and the end-product will have a lot more impact on the recording protocol than in other cases. In a different context, it is more important to identify a pattern from accumulated data of multiple individuals with a varying level of expertise. In crafts however, each motion of the expert is “valued” more even if it appears only a few times.

Written by Dimitrios Menychtas (Armines)
Top image by FORTH, other images by Armines
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In the Spotlight: woodworker Nikos Manias https://www.mingei-project.eu/2020/10/26/in-the-spotlight-nikos-manias/ Mon, 26 Oct 2020 14:44:05 +0000 http://www.mingei-project.eu/?p=3722  

The Mingei team visited Axos, a mountainous Greek village located on the northern slopes of Psiloritis Mountain, known for its history and its rich tradition. There, we had the opportunity to meet and interview Nikos Manias and Niki Koutantou, who are the owners and the inspirers of a family owned workshop of carpentry. Nikos and Niki, driven by their love for authentic products and making use of the twenty-five-year experience of Nikos, took the initiative one year ago to start the construction of wooden products that could be used every day by people. They started making a rich variety of handmade, wooden handbags, and sell them to locals and tourists.

In this video, Nikos and Niki tell about their carpentry workshop. English subtitles are available in the settings, at the bottom of the screen.

Natural materials

Based on their love for authentic products Nikos and Niki decided to design and create in their workshop handmade wooden handbags. Their main goal is to make good use of natural materials, such as wood and leather in order to construct functional artifacts for both women and men. Wood is a natural material that can be easily found in the wider area of Axos Village and can come from different kind of trees for example, olive trees, cherry trees, beech trees and oak trees. With sensitivity and desire for a controlled exploitation of natural resources, the woodworker collects wood from dried trees and processes them in a suitable way until they take shape. In this way, they do not intervene in the environment by destroying it but on the contrary, for each dry tree a new one is planted aiming to maintain the ecosystem balance. The whole idea is based on giving life to a material that is already considered dead and converting it into a useful object.

The wooden bags, made by Nikos Manias in his workshop. Photo: FORTH

Logos

This idea is emphasized by the brand name ‘Logos’. It stems from the Greek word «Λόγος» which includes several meanings, such as thought, speech, insight, and inspiration. Furthermore, the word ‘Logos’ consists of the English word ‘log’ and the suffix –os that is the ending of the word ‘Lagos’, the place name of the area where the workshop is situated. As the owners tell, “Logos is our face in what we do. We want to show people how we can create useful objects for our daily life from a product that exists in nature and is dead.”

Construction

The woodworker collects the trunks of the trees and cuts them by using the band saw. Afterwards, the craftsman places them into a wood fired kiln in order for the humidity to be eliminated and then he cuts the wood again with the band saw to create thin sheets of wood, on which he draws the patterns and then start constructing the handbags.  A large amount of designs can be created, such as handbags, briefcases and bags for portable computers, some of which are made only from wood and others combine wood and colorful real leathers.  Besides the offered variety, every handbag can be custom made to meet your special wishes and an effort of four to five working days is required to create this final wooden unique product of high construction and aesthetics.

The video above shows a 3D reconstruction of one of the handmade handbags of Nikos Manias, made from natural materials, such as olive wood and real leather.

Revival of crafts

The construction of handmade bags gives visitors the opportunity to see up close the process of processing natural materials, such as wood from trees that thrive in the surrounding area. The revival and preservation of old traditional professions contributes to the economy of the place where they flourish, boosting trade and offering new jobs, as well as to the touristic domain.

At the same time, it allows scientists in general – and us from the Mingei project – to study the manners and customs of the area, as manifested through the objects and the process of their construction, making both tangible and intangible aspects of Heritage Culture accessible in this way.

Written by Argyro Petraki (FORTH), photography and video by Nikitas Michalakis (FORTH)
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Mingei on Euronews https://www.mingei-project.eu/2020/10/06/mingei-on-euronews/ Tue, 06 Oct 2020 10:10:39 +0000 http://www.mingei-project.eu/?p=3195  

How can the latest digital technologies help people to understand, protect and promote old and traditional crafts? To answer that question, Euronews dived into the Mingei project to learn about the innovative ideas that engage today’s youth with past traditions.

“Mingei is aiming to capture the motion and tool usage of heritage crafts practitioners, from living human treasures and archive documentaries, in order to preserve and illustrate skill and tool manipulation,” Euronews explains.[1] In the video, Xenophon Zabulis and Nikolaos Partarakis, computer scientists at FORTH in Greece, show how they create 3D scans of the tools that are used in traditional cheesemaking and weaving.

After digitization, the information will then be available through compelling presentations, using storytelling and educational applications, based on AR and MR and the Internet. In a second video, they showcase some interactive installations in a museum setting, that are engaging people with the crafts.

For example, they show an interactive comicbook that describes and shows people how glassmaking was done in France years ago. Another example is an old dial-up telephone that allows the museum visitors to hear the traditional songs that were sang during the mastic harvest at Chios.

“In order to maintain the traditional crafts, we must draw the interest of people in different ways. We have to modernize the stories,” Xenophon tells. Digital tools can help with that goal.

The videos are also available in French and German.

References

[1] Gomez, Julian. 2020. “Technology helping to preserve European Heritage”, on Euronews.com.

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On adventure in the museum https://www.mingei-project.eu/2020/08/06/on-adventure-in-the-museum/ Thu, 06 Aug 2020 10:22:24 +0000 http://www.mingei-project.eu/?p=2659  

In museums, objects are often exhibited separately. Tools are shown alongside other tools, and glass objects are exhibited together with other glass objects. How do you tell a coherent and captivating story, connecting the dots between different exhibited objects? In co-creation with CNAM (Conservatoire national des arts et métiers), Waag has been prototyping a digital experience for Mingei’s pilot on glass. Developer Lodewijk Loos takes you along the journey towards the first prototype.

Visiting CNAM

The goal of creating this digital experience at CNAM is to engage visitors and give them insight into the process of glass making. The prototype should work on site (in this case in the context of the museum), and should add to the already available real objects on display. However, the technology used for the prototype should be non-obtrusive to the local situation. Visitors who do not wish to use the technology, should not be bothered by it.

In order to get a grasp of the local context at CNAM, Meia Wippoo and Lodewijk Loos of Waag went to Paris in March 2020. There, we had a fruitful co-creation session with a team of museum professionals from CNAM and conceptualized a rough version of the prototype. In the glass section of the museum, we made some observations that were key to the first version of the prototype.

First of all, the glass objects are exposed in vitrines, they couldn’t be touched or picked up and could not be looked at from all angles. Of course, not being able to pick up objects in a museum is normal. However, as a lot of these objects are tools and utensils, being able to do so would contribute to the understanding of the object. We also know from experience in earlier projects, like meSch, that being able to pick up objects leads to more user engagement.

Glass tools (left) and glass objects (right) exhibited in display windows at CNAM. Photos: Waag

The next thing we noticed is that some objects were related to other objects that were displayed in different rooms of the museum. For example, the glass tools and a glass product were not in the same room. The reason for this is that there are different ways to classify object. The tools were in the tooling section and the carafe was in a section with artworks. However, these objects are part of the same story that we would like to tell: the process of glass making.

Another observation that we made was that some of the objects key to the story were not on display in the museum, for example a furnace and piece of wet paper were not there.

Augmented reality

As we decided upfront, the prototype should help to get insight in the process of glass making. With these observations, we could translate the story of glass in a more generic story. One could say that in the context of crafts, a general pattern is that objects are used with other objects (for example tools with materials), in different parts of the process. That is what we want our digital experience to give insight in.

We also concluded that the use of augmented reality (AR) technology could be of value for this prototype. With AR, it is possible to create the sense of picking up (virtual representatives of) objects, use them in another room, and show objects that are not physically there.

Mark the process

We returned back home and worked out several concepts. Next, we aggregated common interaction principles from our concepts. Our interaction principles showed similarities to (adventure) games. Adventure games are like a puzzle: you often have to pick up objects, sometimes not yet knowing what for, and use them at another location, sometimes in combination with another object.

One of our concepts focused at the carafe, named “Mark the Process”. This concept would lend itself for this type of adventure-like (mini) game. The central piece in this game would be the various parts and stages of completion of the carafe. This is how the process of making this type of carafe is currently displayed in CNAM. Wouldn’t it be nice if you had pick up the tools associated with this process in the one room, and place them at the right “step” in the other room? We also liked the idea of being able to collect museum objects and take them home for closer inspection.

The use of markers

With this concept in mind, we started implementing a proof of concept as a smartphone app. From previous AR projects, we had experience with the combination of Vuforia (AR framework) and Unity3D (gaming engine). The former is very well integrated in the latter, making it an ideal tool for (at least) prototyping. Vuforia support various ways of augmentation, both marker-based as marker less.

Markers are physical signs that are recognized by the app to instigate interaction. Using markers makes the app less dependent on local lighting conditions, which were not ideal or constant at CNAM. Recognising a marker, instead of an object itself, generally just works better. Additionally, using markers could make it easier for users of our app to see at which locations in the museum they could interact, because they serve as a visual clue. When you’re in a museum with thousands of objects, it is convenient that you can see immediately (without using a device) which ones are interactable. Finally, markers are easier in use. Augmenting an object by placing a marker in front of it is less challenging then having to scan the object and markers make it also easy to place objects in the void. In the longer run, the use of markers helps to accomplish a more generic application for different venues with different content, that allows its content to be authored by curators (as opposed to software developers).

Living room demonstration

Our original intention was to test the prototype at CNAM with random visitors of the museum. But during the development of the app, Covid-19 came around and it became clear that testing the app in a public venue with a real audience would not be possible anytime soon. Furthermore, the Covid-19 situation might even change the way we design things permanently. For example, it might have become undesirable to have devices in a museum that are handed out to visitors or to have installations with touch screens. An AR app that people can run on their own phone should be relative safe and convenient.

With this in mind, we slightly changed our prototyping strategy and made the decision to create a living room demonstration. Originally, the prototype was meant to include virtual copies of the museum objects. By the lack of museum objects in the developer’s house, we used general building tools and convincing 3D models from online repositories.

The prototype demonstrates a few of the principles. The user can pick up object and place them back again, objects can be collected in a treasure chest for later use, objects can be used with other objects by using them with a marker next to that other object, referenced media for the collected object is available as background information, information overlays (giving hints) can be shown and a collection of objects can be used to make simple puzzles. As a gamification element, the user receives badges after completing specific tasks or reaching certain goals.

Next steps

This simple approach allows for a lot flexibility to create puzzle-like games. For example, a timeline game could be created by changing the physical placement of the markers into another linear layout. One could also imagine having different kinds of visual markers for different kind of interactions. One type of marker could indicate that an object can be picked up, and another marker could indicate that an object can be used at that spot.

At this point it is also interesting to think about how these principles can be applied at the other pilot locations. Part of the Mingei project is a pilot in Chios (Greece) on the craft of harvesting and processing Mastic from the mastic tree. Would it be feasible to apply the prototype at the local situation over there by augmenting the Mastic tools and placing markers on and around a real tree? There is still enough work to be done and questions to be answered towards a generic AR application for on-site craft experiences!

Written by Lodewijk Loos (Waag)
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The Mingei approach: we collect, connect and open up https://www.mingei-project.eu/2020/07/02/the-mingei-approach/ Thu, 02 Jul 2020 14:17:56 +0000 http://www.mingei-project.eu/?p=2498  

The history of craft goes back almost to the history of man: sharpening stone, carving wood, weaving fabric were amongst the first things human beings had to master to make their way up to our days. Most of the objects that we use in our life today are still the results of highly-skilled craftsmanship. Even those objects that are made with the help of sophisticated machines, would not be possible without the masterful skills of people who designed the machines and their usage in the process.

Preserving crafts, even those that are no longer in use today, is paramount to preserve our history and the many wonderful techniques that we have invented to tame matter and make the world a pleasant and comfortable place to live in. Preserving and representing crafts is the mission of Mingei. One of the major challenges that the Mingei project is facing, is to use computer-based technologies to represent an exquisitely, intrinsically human activity. How do we digitize something that is so intangible and dynamic?

Representing crafts using state-of-the-art technology

To achieve this ambitious goal, we use a three-step approach at Mingei: we collect, we connect and we open up. In each step, we put Information Technology at the service of the step’s goals, employing a wide range of techniques to maximize the quality of the result.

We collect

Humans are the primary sources of the knowledge about craft that Mingei collects. We talk with craftsmen and craftswomen to hear their stories. What needs to be done in the craft they master, and when, and where, and how? People knowledgeable about the crafts are our primary source of knowledge. We run co-creation sessions with them, in which we all interact to obtain from them all they know about the craft they master. And we record what the people we work with say, using digital audio-visual tools and techniques to obtain the most from our interaction with them. But we also track their movements, placing sensors on key parts of their bodies. This way we are able to document the most minute details of their actions during crafting, both verbally and physically.

The secondary sources of knowledge that we look at are books, articles, images, movies, web sites and so on, that report knowledge relevant to Mingei. Our humanist scholars, including anthropologists, historians and sociologists, all with an expertise in craft, study and research to learn what are the most relevant of those sources. They then explore them, to extract the relevant stories and notions which they then encode in digital form. All this knowledge, gathered from primary and secondary sources in digital form is imported into the Mingei knowledge base, which is the digital repository where the project stores the knowledge that it needs to preserve crafts.

During the knowledge collection phase, the pilots first provided pre-existing digital content, such as photographic documentation of museum exhibits, video documentaries and curated literature. Next, we created new digitisations by photographic documentation of each pilot sites, including the museums, machines, pre-existing photographs, catalogues, workshops, etc. All kinds of objects, such as weaving looms, garments, mastic trees, mastic villages, tools, traditional clothing, and glass instruments were digitized with 3D reconstruction technology. With use of motion capture technology, we recorded the meticulous and skilled movements of crafts practitioners. This collection of knowledge on the three pilot crafts of Mingei is supplemented with the knowledge from open repositories and online resources.

The video above is an example of 3D reconstruction. Here we see a handheld machine that is used for the cultivation of mastic on Chios. The image at the top of this article shows another 3D reconstruction, featuring a woman during the process of cleaning mastic on Chios.

We connect

The knowledge collected in the first step is formed by many elements of diverse nature, each addressing some particular aspect of some particular craft. Precious as it is, this knowledge does form yet a set of stories that can be used to document crafts: the elements it consists of need to be connected into coherent wholes that convey meaningful messages to the Mingei user audience. Performing this connection is the objective of the second step. This step uses semantic information as a medium and narratives as the tool to connect the knowledge elements. That is, we use stories as coherent wholes that convey the knowledge about crafts, and in particular stories shaped as semantic networks, to make them as readable and as easy to understand as possible using today’s information technology.  Examples are stories about the Jacquard’s loom, the Krefeld textile industry, the history of Bontemps’ life, the construction of Crystal Palace, the narrative of Isidore of Chios, the story of mastic chewing gum, and many more.

Every story created by Mingei is a rich network, consisting of two basic elements: the schema of the craft, and a set of executions of the schema. The schema is a description of the activities needed to make that craft, and of the order in which these activities must be done, that is, which activities need to be done before, or after, or in parallel to which activity. Like a blueprint or a manual of a craft.

An execution of the schema represents an actual performance of the craft, as a set of real actions carried out by some craft master in a certain place and at a certain time, in the order prescribed by the schema. Both schema and executions are represented as semantic networks, that is set of RDF (Resource Description Framework) triples. Some of these triples link activities and events to the knowledge elements that document them. These networks are then lent to the third step of the Mingei approach.

We open up

The RDF triples produced in the second step encode knowledge in a way that is known only to the people which created them. To communicate this knowledge to the different types of users Mingei addresses, a non-negligible effort is required. This effort is done in the third step of the Mingei approach. Here again, we resort to co-creation: we run sessions with museum experts to design apps that will allow users to discover, access, understand and enjoy the knowledge about crafts we have mustered. This is the way Mingei opens knowledge about crafts to the outside world. At the moment, we are co-designing immersive digital experiences, such as an app that enables the virtual creation of patterns and textiles, a digital city exploration of Krefeld, a mastic cultivation training app, and a digital glass experience.

At the same time, we make sure our semantic networks will be safely preserved for long-term access in the future by applying digital preservation techniques to them. In essence, we add further knowledge to our network and we archive them in special archives, so that they will be accessible and usable for a long time after the Mingei project is over.

This video shows an example of the digital experiences that Mingei is currently developing. The game is set up in the past, in the physical landscape of Chios created through satellite depth maps and exploits the aerial 3D scans of Chios villages created by Mingei.

Timeline

In order to maximize its performance, Mingei is running the three steps in parallel, with the beginning of the steps scaled in time, so that each step is able to receive its input from the previous one. At present, Mingei has completed the first two steps on all three pilots, and has begun the third one. The first finalized digital experience will be launched soon, so stay tuned to hear the news!

Written by Carlo Meghini (CNR)
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